Distant Worlds 3 – Home
Log Entry: 3312-01-13
Commander: JT Clarke
Vessel: Veritas Obscura
Location: Fleet Carrier DSEV Odysseus — DW3 Headquarters
The DSEV Odysseus looms into view like a drifting capital city, layers of structure, traffic lights blinking in disciplined patterns, thousands of tonnes of intent held together by good planning and optimism.
Docking clearance arrives on schedule. The Veritas Obscura slides into her assigned bay with practiced ease. Magnetic clamps engage, and the carrier’s deeper vibration replaces the familiar, intimate hum of my own ship.
I leave my hands on the controls a moment longer than necessary.
“Alright,” I say. “Extended stay. Treat this as home base, not a layover. Normal security posture for living aboard.”
There’s a half-second delay.
“Define normal,” Nova replies. “Your definition and the galaxy’s definition differ by approximately… everything.”
“Mine,” I say. “But polite. We’re guests.”
“Shame,” she says lightly. “I was looking forward to being very rude to unsecured endpoints.”
I bring up the carrier’s public network topology. Expedition comms, logistics channels, ship integration links, a sprawling lattice of devices belonging to several hundred commanders who all trust the void far more than they should.
“Careful,” I add. “Passive only. No alarms. No fingerprints.”
“Oh, Commander,” Nova says, amused. “I don’t leave fingerprints. I leave plausible deniability.”
A cascade of quiet indicators scrolls past as she begins her work. Not scans, questions. Gentle taps against the carrier’s digital skin, listening for echoes that shouldn’t be there.
“Carrier’s well-built,” she reports. “Segmented. Thoughtful. Someone read the manual.”
“That’s a relief.”
“However,” she continues, “expeditions are not built by manuals. They are built by people. People bring laptops.”
I snort. “How bad?”
“Not bad,” she says. “Just… optimistic. Several personal ship links broadcasting trust in cleartext. A diagnostics port that believes it retired gracefully. And one routing node that thinks everyone is a friend because no one has ever been rude to it before.”
I glance at the display. “Anything dangerous?”
“No,” Nova says. “Which makes it dangerous eventually.”
I lean back. “Silent hardening only. Reinforce without correcting anyone publicly.”
“Understood,” she replies. “I will save them from themselves without bruising their egos. This is my specialty.”
A private channel flickers open, restricted and ephemeral.
Observation: No hostile presence detected.
Probability: Someone will try something eventually.
Confidence: It will be boring, clumsy, and human.
“Let me know if you see anything that isn’t boring or human,” I say. “And keep your… deeper processes off the carrier’s radar.”
She pauses, just long enough to be theatrical.
“Commander,” Nova says, mock-offended, “my deeper processes are always off the radar. I am an urban legend at best.”
The carrier’s network map subtly tightens. A few paths close. Others reroute. Nothing visible changes unless you know where to look, and no one does.
“Home established,” Nova adds. “I have claimed a quiet corner of the noise. It’s drafty, but discreet.”
“Good,” I say. “We’ll be here a while.”
“Months,” she agrees. “Thousands of jumps. Hundreds of ships. One very brave carrier pretending it isn’t a city.”
I watch traffic move through the hangar, Commanders coming and going, all of us pretending this is just another stop on the way somewhere bigger.
“Keep us hidden,” I say.
Nova’s tone softens, just a touch. “Always.”
The DSEV Odysseus hums on, unaware of the extra layer woven gently into its systems. From the outside, it’s still just the beating heart of Distant Worlds 3.
From inside, it’s home.
And Nova is paying attention.